Seesaw (I forget what number and the level select didn't seem to work. I want to say 21) & Level 27 need some color coding on the buttons, but otherwise the difficulty was perfect.
Very nice "double take" puzzle design. I love being forced to recontextualize the puzzle after a red herring, although I started to distrust your initial placement after a while and figure out the trick early. Which leads me to my next point:
May I suggest an option to hide level names, since sometimes the name tipped me off to what the red herring would be?
Are we allowed to make Youtube videos about this game? Is there any copyright related to the music or art that I need to worry about if I make a video on it? I'm specifically thinking about making a video showing how to beat each level.
There is an issue with your fonts, though... I have a feeling that you might be importing your font via a 3rd party? Might I suggest that you use a font you're legally allowed to embed into your project instead? (Players who are security concious will see block text instead. For reference, see attached image.)
Edit: I previously made a bold claim a little too hastily.
Oh wow that's interesting, I've never seen that before.
The fonts are available as free to use online, are embedded in the project and were originally sourced from dafont.com. The links can be found on the game page.
The levels have gotten a bit tricky now, so I'm sure you'll only need a hint instead of a solution here.
I'll assume you've already cleared one of the three gates on the right. As soon as you move that box to weigh down a button, there's no real way (nor any need) to move it again; so you must choose which makes most sense. Both character's arms are long enough to do what you need. At least that bottom character won't be needing to move that box.
The hard part is knowing that all three buttons need to be weighted down somehow. You've done the first and can work out the second, but how will you get the third?
If anyone is stuck, or is interested in how to solve all the levels using the fewest moves required (for a better speedrun time), I made video guides for all the levels.
just realized the game is made for Steam, and since it's on itch.io as well, anyone can play it from PC (steam) and mobile (ios and Android) and XBOX (Xbox support I meant) and I like it that way
Great game and looking forwards to the full release! Level 27 had me stumped for a while. If you're stuck at any point, read the level name, it'll help out a lot.
Wow! This is a very nice game to do whenever you're bored or just looking for a brain tickling game! I know level 9 caught me off guard for sure, Keep up the Good work Pet Pumpkin!
Simple, elegant and fun puzzles that didn't feel frustrating to play. Only ever felt stuck when playing level 15 but that's because I didn't realize you were able to do what one needed to do to complete the puzzle. Great job :)
One of the GREATEST wastes of time EVER. Imagine if people could make level editors to make their own puzzles, so this game could be infinitely playable.
Wooo really cool! Got to level 13 but had to leave :( Hope I can come back later to beat it! Great puzzle game. I like the way it gradually teaches the player new mechanics, increasing the depth of the game. The learning curve is pretty well implemented.
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this game was super fun !! i'm so excited to play the full game, the puzzles and soundtrack were amazing :)
Wow, excellent puzzle design
🤝
Cool :)
i liked it.I can't wait for the full game!
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Good job
Is there a 32 bit version of this game?
This game was so fun to play! Very creative and great puzzles, love it!
nice and creative
No spoliers!!! First 5 levels🫠
great puzzles! really creative and felt challenging without feeling stuck in any of them.
Seesaw (I forget what number and the level select didn't seem to work. I want to say 21) & Level 27 need some color coding on the buttons, but otherwise the difficulty was perfect.
Very nice "double take" puzzle design. I love being forced to recontextualize the puzzle after a red herring, although I started to distrust your initial placement after a while and figure out the trick early. Which leads me to my next point:
May I suggest an option to hide level names, since sometimes the name tipped me off to what the red herring would be?
Lastly thank goodness for the undo button.
Really nice puzzle game, well done guys!
THE BEST GAME IN THE WORLD
i like the game pls make more level
no u
Handshakes Walkthrough
Honestly I thought this was going to be stupid when I clicked on it but it's really creative and fun.
same here
Are we allowed to make Youtube videos about this game? Is there any copyright related to the music or art that I need to worry about if I make a video on it? I'm specifically thinking about making a video showing how to beat each level.
Go for it :) no copyrights to worry about
What song is it?
the soundtrack slaps, hard but easy
This game shows that a good game isn't always based on just how fantastic and ground-breaking the concept is, but how it's done ^^
Cute game!
There is an issue with your fonts, though... I have a feeling that you might be importing your font via a 3rd party? Might I suggest that you use a font you're legally allowed to embed into your project instead? (Players who are security concious will see block text instead. For reference, see attached image.)
Edit: I previously made a bold claim a little too hastily.
Oh wow that's interesting, I've never seen that before.
The fonts are available as free to use online, are embedded in the project and were originally sourced from dafont.com. The links can be found on the game page.
how did u do lv15?
The levels have gotten a bit tricky now, so I'm sure you'll only need a hint instead of a solution here.
I'll assume you've already cleared one of the three gates on the right. As soon as you move that box to weigh down a button, there's no real way (nor any need) to move it again; so you must choose which makes most sense. Both character's arms are long enough to do what you need. At least that bottom character won't be needing to move that box.
The hard part is knowing that all three buttons need to be weighted down somehow. You've done the first and can work out the second, but how will you get the third?
If anyone is stuck, or is interested in how to solve all the levels using the fewest moves required (for a better speedrun time), I made video guides for all the levels.
Great game but im stuck on 29
Here is a video guide to level 29. (8:12 in video)
im too dumb for this game plus im alone but its a really good game
Hello,
I hope this email finds you well.
I am from Game Troopers, and I wanted to express our interest in collaborating with you regarding your game, Handshakes.
I think this game has great potential.
We are an indie PC game publisher, and we'd love to know more about it.
Please send me an email at mark.lauz@gametroopers.net and let's explore this partnership opportunity.
i have a feeling that you are a troll
just realized the game is made for Steam, and since it's on itch.io as well, anyone can play it from PC (steam) and mobile (ios and Android) and XBOX (Xbox support I meant) and I like it that way
keep it up with every other game!
so silly. puzzles are more fun and silly, or just really creative, without being overwhelming :3
I love puzzles like this that don't feel frustrating or gimmicky, but are difficult enough to feel accomplished after completing.
Great game and looking forwards to the full release! Level 27 had me stumped for a while. If you're stuck at any point, read the level name, it'll help out a lot.
Wow! This is a very nice game to do whenever you're bored or just looking for a brain tickling game! I know level 9 caught me off guard for sure, Keep up the Good work Pet Pumpkin!
Simple, elegant and fun puzzles that didn't feel frustrating to play. Only ever felt stuck when playing level 15 but that's because I didn't realize you were able to do what one needed to do to complete the puzzle. Great job :)
Highly Addictive!
One of the GREATEST wastes of time EVER.
Imagine if people could make level editors to make their own puzzles, so this game could be infinitely playable.
I can't get past level 15
A visual tip for ya :)
Wooo really cool! Got to level 13 but had to leave :( Hope I can come back later to beat it! Great puzzle game. I like the way it gradually teaches the player new mechanics, increasing the depth of the game. The learning curve is pretty well implemented.
i got stuck on level 16, this game is so cool
Thanks for playing! Here's a visual tip for ya :) get to this point and you're nearly there
How do you do level 4???
1. Push the box down to the bottom.
2. Pull the right arm all the way back to the body.
3. Use the right arm again to push the button, keeping the arm close to the bottom wall this time.
4. Move the right arm through the open door and shake hands with the left.
🤝
it will be great to add workshop on steam version
The Enhanced Version will have a level editor :) we're excited to see what others can come up with!
Really fun and creative game!